Services We Provide

As an complete audio team, we offer services in all roles of audio development ​for your game

Audio Direction

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Aligned with the game design, we plan and organize all of the audio content for the game, based on desired and/or suggested references and aiming for the best experience since the pre-production

Music/Sound Design

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We have excellent and graduated sound designers and composers, always ready for giving the best audio and sountrack quality for your game, and open for any clients feedback in the further development

Audio QA / Programming

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With the use of middlewares such as FMOD and Wwise, we implement, mix and test all the in-game audio for the best results and market standards. We also helps with the further implementation with code on Unreal Engine and Unity

Wesley Ferreira

Audio Lead

Having worked in Wildlife Studios, Wesley is now responsible for directing major audio projects and managing the Sunflyer team, aiming for unity and agility that priorizes the quality of the final product.

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Gabriel Iocca

Lead Composer

A Middle-Earth fan with a degree in ​musical composition, Gabriel is the ​musical soul of Sunflyer, responsible ​for the arrangements and soundtracks ​present in the projects.

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OUR


TEAM

Denner Hall

Audio QA/ Tech Sound Design

A university teacher, DJ and electronic ​music producer, Denner has expertise ​with FMOD and Wwise, handling the ​entire flow and behavior systems of ​game audio, as well as audio QA and ​real time mixing.

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Mayra Gandra

Assistant Composer

A music composer with a degree and a ​master's in music, Mayra is responsible ​for supporting the team in the ​direction, conception, and production ​of soundtracks

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Karo Batista

Sound Designer

As a student of sound engineering and game audio certified, Karo records and produces sound effects for the projects, aligned by the main audio direction.

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Lucas Faria

Audio Programmer

Starting as a game programmer, Lucas ​has discovered his passion with audio ​and has united his coding skills with the ​technical audio knowledge. He codes the ​major ingame audio systems in Unity ​and Unreal Engine

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Projects

Final FORGE

OPS GAME STUDIO EARLY ​2024

PC - STEAM

Sound Effects / FMOD ​Implementation

TOTAL MINER

SamplerState Games LLC

dec 2017

PC - STEAM

Sound Effects

Chromosome Evil 2

16 BIT NIGHTS ​NOVEMBER 2023

PC - STEAM

Music / Sound Effects

SIMULACRO

pHILOSOPHICAL sCHOOL OF GAMes

Q3 - 2024

PC - STEAM

Music / Sound Effects / FMOD ​Implementation

Dwarven Realms

Crater Studio

Early Access - 2024

PC - STEAM

Sound Effects / FMOD ​Implementation

Huni Kuin: Beya Xinã Bena

pHILOSOPHICAL sCHOOL OF GAMes

Q4 - 2024

PC - STEAM

Music / Sound Effects / Wwise ​Implementation/ Unity Integration

Sound Libraries

We work as collaborators for Epic Stock Media sound effect libraries

Linear Media

We work with short films and general linear media, delivering proper audio direction, music and sound design

Project Map

Regions where we already serve projects

Want a complete audio experience for your project? Count on us!


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contact.sunflyeraudio@gmail.com

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